Display Name = "Enrika"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 189, 7, 13, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 189, 42, 14, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka left his companions waiting outside and entered a house alone..."])
    ChangePlayerFollowers([1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 189, 6, 34, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 189, 38, 35, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 189, 53, 35, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 240, 368, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 240, 368, 2, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 240, 368, 2, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 240, 368, 2, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 240, 368, 2, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 240, 368, 2, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 240, 368, 2, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["angels_fc1", 0, 0, 2])
      ShowText(["\\n<Angel Soldier>"])
      ShowText(["You are not..."])
      ShowText(["In any case, let me guide you through the village."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["angels_fc2", 0, 0, 2])
      ShowText(["\\n<Angel Soldier>"])
      ShowText(["Thank you for your hard work, Great Hero Luka."])
      ShowText(["Please consider this village your second hometown."])
      Empty([])

    BranchEnd([])
    Script(["unlimited_choices(11, [\"Go to the inn\","])
    ScriptMore(["\"Go to weapons/armor/tools/blacksmith shop\",\"Go to church\","])
    ScriptMore(["\"Go to Micaela's house\",\"Stop\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 765, 37, 18, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 765, 24, 15, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 765, 20, 30, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      TransferPlayer([0, 765, 30, 29, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dark Elf>"])
    ShowText(["This is Lady Micaela's mansion."])
    ShowText(["Please, go right ahead."])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Dark Elf>"])
      ShowText(["Safe travels, Lady Micaela."])
      ShowText(["Please, be safe..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Dark Elf>"])
      ShowText(["You had a wonderful performance, Lady Micaela."])
      ShowText(["I sincerely thank your companions as well."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["This is... a terrible situation."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I finally arrived at Enrika, but—"])
    ShowText(["It was immediately clear that chaos was spreading."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["But it seems there are still residents..."])
    ShowText(["It seems they haven't perished."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["Anyway, let's meet Micaela."])
    ShowText(["If she is safe, that is――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The one who leads this hidden village should be the reclusive Micaela."])
    ShowText(["I will meet her and ask for her help――"])
    ControlVariables([1143, 1143, 0, 0, 11])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dark Elf>"])
    ShowText(["The world is already completely in shambles."])
    ShowText(["All that remains is to wait for destruction..."])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Dark Elf>"])
      ShowText(["The world is already completely in shambles."])
      ShowText(["All that remains is to wait for destruction..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Dark Elf>"])
      ShowText(["To bring hope to a world that has become this ruined..."])
      ShowText(["Just like Micaela's bloodline."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ConditionalBranch([1, 1143, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Angel>"])
      ShowText(["Welcome to the hidden village Enrika."])
      ShowText(["Is it Micaela's house? I can see it just south from here."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Angel>"])
      ShowText(["...I feel like I've said something similar before."])
      ShowText(["With the merging of worlds, the memories have intertwined and become complicated."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 13, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Angel>"])
      ShowText(["Safe travels, Micaela."])
      ShowText(["While you are away, we will unite our strength to protect the village."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 14, 1])
      ConditionalBranch([1, 1143, 0, 24, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Angel>"])
        ShowText(["Welcome back, Micaela."])
        ShowText(["But, you will be leaving again soon, won't you..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Angel>"])
      ShowText(["Even if the world becomes peaceful, you will continue your journey, won't you?"])
      ShowText(["I hope you can settle down here as soon as possible."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Angel>"])
      ShowText(["Recently, there have been strange crops appearing..."])
      ShowText(["Since the merging of the worlds, normal crops have become rare."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Angel>"])
      ShowText(["This cabbage, when peeled, has a brain inside."])
      ShowText(["I can't eat something so creepy..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Angel>"])
      ShowText(["Look, there are so many delicious-looking vegetables!"])
      ShowText(["Crunch crunch... crackle crackle..."])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Hey, don't just start biting into it all of a sudden!"])
        ShowText(["Has chaos even reached your head!?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Hey, don't just start biting into it all of a sudden!"])
        ShowText(["Has chaos even reached your head!?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Hey, don't just start biting into it all of a sudden!"])
        ShowText(["Has chaos even reached your head!?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Angel>"])
      ShowText(["I-I apologize..."])
      ShowText(["I was overwhelmed with joy and just..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([1, 1143, 0, 21, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elf>"])
      ShowText(["Even so, Enrika has undergone relatively few changes due to the merging."])
      ShowText(["It was a hidden village ruled by Micaela in both the original world and the monster realm."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elf>"])
      ShowText(["However, in larger cities where the differences between worlds are greater..."])
      ShowText(["It seems they have fallen into great chaos due to the merging of the three worlds."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 22, 1])
      ConditionalBranch([1, 1143, 0, 24, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Elf>"])
        ShowText(["Even so, Enrika has undergone relatively few changes due to the merging."])
        ShowText(["It was a hidden village ruled by Micaela in both the original world and the monster realm."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Elf>"])
        ShowText(["Well, it seems the four great nations, which were in significant turmoil, are also starting to settle down."])
        ShowText(["All thanks to your efforts..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elf>"])
      ShowText(["The chaos invasion has stopped, and the miasma has dissipated."])
      ShowText(["If we bury the purple-tinged soil and repaint the walls, the traces should disappear."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cow>"])
    ShowText(["……………………"])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cow>"])
    ShowText(["Moo..."])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([821, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Angel>"])
      ShowText(["A hole has opened up in the pasture like this..."])
      ShowText(["The cows have become completely frightened."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Angel>"])
      ShowText(["Besides the chaos invasion, there are significant changes in the terrain like this as well."])
      ShowText(["The climate in various regions has also become chaotic."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Angel>"])
      ShowText(["Thanks to you, no further disturbances are occurring..."])
      ShowText(["We must fill in the destruction caused by the chaos."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dark Elf>"])
    ShowText(["The well is still usable."])
    ShowText(["However, if the chaos invasion reaches the underground water veins..."])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Dark Elf>"])
      ShowText(["The well is still usable."])
      ShowText(["However, if the chaos invasion reaches the underground water veins..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Dark Elf>"])
      ShowText(["Plans are underway to remove this well and erect a statue of the great hero in the square."])
      ShowText(["Enrika is a village with a deep connection to you..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Dark Elf>"])
      ShowText(["Even if this well disappears, it won't be a problem."])
      ShowText(["The chaos invasion has vanished, and clean water sources are reviving one after another."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fallen Angel>"])
    ShowText(["Days spent just waiting for the end of the world..."])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fallen Angel>"])
      ShowText(["Days spent just waiting for the end of the world..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fallen Angel>"])
      ShowText(["Days spent just waiting for the end of the world."])
      ShowText(["However, hope was not dead..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fairy>"])
      ShowText(["The angel said that we must not lose hope."])
      ShowText(["They say that the great hero Luka will save the world."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fairy>"])
      ShowText(["Was the Goddess of Chaos strong?"])
      ShowText(["To think you could defeat such a being is amazing!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fairy>"])
      ShowText(["Is the world really going to perish like this...?"])
      ShowText(["Surely, that won't happen!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fairy>"])
      ShowText(["Thank you, great hero Luka!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elf>"])
      ShowText(["Those are the ones called 'the Knowledge Too Much'..."])
      ShowText(["The records of the Akashic Records flow into their heads, causing that state."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elf>"])
      ShowText(["The Akashic Records are a repository of knowledge..."])
      ShowText(["It seems that all the knowledge of the world is gathered in that chaotic realm."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elf>"])
      ShowText(["If by some chance, consciousness connects to that chaotic realm..."])
      ShowText(["A vast amount of information floods into the mind, turning them into a shell of a person."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elf>"])
      ShowText(["It's not a phenomenon that happens frequently, but..."])
      ShowText(["Even so, 'the Knowledge Too Much' seem to be occurring all over the world."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elf>"])
      ShowText(["'The Knowledge Too Much' are starting to regain their original personalities."])
      ShowText(["This seems to be a phenomenon happening worldwide..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 29
Name = "エクスソニア"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([822, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([901, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Dog Girl>"])
    ShowText(["The world won't perish, right?"])
    ShowText(["Hey? Hey?"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["dog_fc1", 0, 0, 2])
      ShowText(["\\n<Dog Girl>"])
      ShowText(["The world won't perish, right?"])
      ShowText(["Hey? Hey?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["dog_fc1", 1, 0, 2])
      ShowText(["\\n<Dog Girl>"])
      ShowText(["The world didn't perish!"])
      ShowText(["I'm so glad! Thank you!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The One Who Knows Too Much>"])
      ShowText(["The universe goes through cycles of birth and collapse every 15 billion years."])
      ShowText(["It begins with the Big Bang and ends with the Big Crunch, a cycle of reincarnation."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The One Who Knows Too Much>"])
      ShowText(["This universe is the eighth universe to come into existence."])
      ShowText(["Seven universes have already been born and then ended..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The One Who Knows Too Much>"])
      ShowText(["My rationality is returning quite a bit..."])
      ShowText(["Though sometimes, my consciousness still fades. "])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1304, 0, 4, 2])
        ConditionalBranch([1, 1305, 0, 5, 2])
          ShowTextAttributes(["ratael_fc1", 0, 0, 2])
          ShowText(["\\n<Latael>"])
          ShowText(["I fled here from Sabasa."])
          ShowText(["That land fell to Hiruko..."])
          ShowTextAttributes(["ratael_fc1", 0, 0, 2])
          ShowText(["\\n<Latael>"])
          ShowText(["After escaping Sabasa, I headed towards San Ilia but..."])
          ShowText(["It's also suspicious there, so I sought refuge in this hidden village."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1305, 0, 6, 1])
          ShowTextAttributes(["ratael_fc1", 0, 0, 2])
          ShowText(["\\n<Latael>"])
          ShowText(["I fled here from Sabasa."])
          ShowText(["That land fell to Hiruko..."])
          ShowTextAttributes(["ratael_fc1", 0, 0, 2])
          ShowText(["\\n<Latael>"])
          ShowText(["After escaping Sabasa, I headed towards San Ilia but..."])
          ShowText(["It's also suspicious there, so I sought refuge in this hidden village."])
          ShowTextAttributes(["ratael_fc1", 0, 0, 2])
          ShowText(["\\n<Latael>"])
          ShowText(["And now, San Ilia has vanished..."])
          ShowText(["If I had stayed in that town, I would have turned to ash by now."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1304, 0, 5, 1])
        ConditionalBranch([1, 1305, 0, 5, 2])
          ShowTextAttributes(["ratael_fc1", 0, 0, 2])
          ShowText(["\\n<Latael>"])
          ShowText(["I fled here from Sabasa."])
          ShowText(["Currently, it's said that Hiruko has been driven out of Sabasa as well."])
          ShowTextAttributes(["ratael_fc1", 0, 0, 2])
          ShowText(["\\n<Latael>"])
          ShowText(["After escaping Sabasa, I headed towards San Ilia but..."])
          ShowText(["It's also suspicious there, so I sought refuge in this hidden village."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1305, 0, 6, 1])
          ShowTextAttributes(["ratael_fc1", 0, 0, 2])
          ShowText(["\\n<Latael>"])
          ShowText(["I fled here from Sabasa."])
          ShowText(["Currently, it's said that Hiruko has been driven out of Sabasa as well."])
          ShowTextAttributes(["ratael_fc1", 0, 0, 2])
          ShowText(["\\n<Latael>"])
          ShowText(["After escaping Sabasa, I headed towards San Ilia but..."])
          ShowText(["It's also suspicious there, so I sought refuge in this hidden village."])
          ShowTextAttributes(["ratael_fc1", 0, 0, 2])
          ShowText(["\\n<Latael>"])
          ShowText(["And now, San Ilia has vanished..."])
          ShowText(["If I had stayed in that town, I would have turned to ash by now."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["ratael_fc1", 0, 0, 2])
      ShowText(["\\n<Latael>"])
      ShowText(["I met an angel who remained in Sabasa before..."])
      ShowText(["You've become a refined city girl."])
      ShowTextAttributes(["ratael_fc1", 0, 0, 2])
      ShowText(["\\n<Latael>"])
      ShowText(["Is it okay for me to remain buried in the countryside like this..."])
      ShowText(["There may come a day when I have to leave the hidden village."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1335, 0, 4, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Elf>"])
        ShowText(["The Nameless Slums has been destroyed."])
        ShowText(["Even now, dried corpses are scattered about."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Elf>"])
        ShowText(["I have no idea what attacked them."])
        ShowText(["You can reach it from the west of this village, so if you're curious, why not take a look?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1335, 0, 5, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Elf>"])
        ShowText(["In various villages, there was an incident where all the residents were drained of life..."])
        ShowText(["According to rumors, it seems to have been resolved."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Elf>"])
        ShowText(["It was said that a higher succubus, controlled by an evil entity, was behind it..."])
        ShowText(["If they were being controlled, it's hard to say it can't be helped lightly."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elf>"])
      ShowText(["In various villages, there was an incident where all the residents were drained of life..."])
      ShowText(["It seems some kind of time-space alteration happened, making it as if it never occurred."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elf>"])
      ShowText(["So, both the Nameless Slums and Gold Port have returned to normal."])
      ShowText(["Given that time-space alterations happen regularly nowadays, I've gotten used to this kind of thing."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ControlVariables([1002, 1002, 0, 0, 119])
    PlayBGM(["RPG::BGM(@name=\"scene_sonia2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<EX Sonya>"])
    ShowText(["I sensed the fluctuations of chaos in this place."])
    ShowText(["This is likely..."])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Sonya...!"])
    ShowPicture([5, "80_ex_sonia_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The one who descended upon this village is Sonya—"])
    ShowText(["And she is also a transcendent being, an apostle of chaos."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<EX Sonya>"])
    ShowText(["Sonya does not exist."])
    ShowText(["I am EX Sonya... an apostle of chaos with self-awareness."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<EX Sonya>"])
    ShowText(["The Sonya you know is the Fourth Law that was accidentally incarnated..."])
    ShowText(["Just a soulless doll."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["Then you say you are different...?"])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<EX Sonya>"])
    ShowText(["I recognize myself as myself."])
    ShowText(["I am EX Sonya, an apostle who guides the world into chaos..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Oh, Sonya-chan... it's been a while."])
    ShowText(["I only knew you as a child, but it seems you've become quite impressive."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<EX Sonya>"])
    ShowText(["I am not Sonya."])
    ShowText(["Sonya does not exist......"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["You seem a bit irritated, for a doll."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<EX Sonya>"])
    ShowText(["I possess a self, therefore I am not a doll."])
    ShowText(["I am different from Sonya—"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["The doll is you."])
    ShowText(["Sonya was much more of a girl than you are."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["Stop provoking me, Lucifina."])
    ShowText(["That doll will be troublesome if it goes wild..."])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShakeScreen([5, 5, 60, false])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<EX Sonya>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I can sense tremendous anger from EX Sonya."])
    ShowText(["You're angry—this is clearly different from the previous apoptosis."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As she says, she has both a self and emotions."])
    ShowText(["If that's the case, there might be a gap to exploit there—"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...I believe you are Sonya."])
    ShowText(["And I won't let you return the world to chaos."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<EX Sonya>"])
    ShowText(["Father of Chaos... you shall be erased."])
    ShowText(["All who interfere shall return to Chaos."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["If Luka is the father of chaos, then I suppose I am the grandfather of chaos."])
    ShowText(["Lucifina is the chaos's—"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["……………………"])
    PlaySE(["RPG::SE(@name=\"mon_flash\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mother's sharp killing intent was momentarily directed at father."])
    Wait([30])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["...Luka, I must stop your childhood friend."])
    ShowText(["I'm going all out."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Even at full strength, I wonder if I can stop her..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Another apostle of chaos, both the Goddess and the Dark Goddess were killed."])
    ShowText(["The Sonya in front of me is an existence of equal standing."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Even with the combined strength of my father and mother, it would be tough—"])
    ShowText(["But, I have no choice but to do it!"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos3\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1974, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_ex_sonia_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["As expected, she's strong..."])
    ShowText(["Moreover, it seems like she's not even trying at all."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<EX Sonya>"])
    ShowText(["The father of chaos... a power that exceeds expectations."])
    ShowText(["Indeed, if I don't eliminate it here..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["This level is merely a part of her power."])
    ShowText(["This is bad, at this rate..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If the enemy goes all out, it seems there will be no chance of victory."])
    ShowText(["As expected, I can't match the apostles of chaos—"])
    Wait([60])
    FadeoutBGM([1])
    FadeoutScreen([])
    ErasePicture([5])
    Wait([120])
    ChangeTransparency([0])
    TransferPlayer([0, 189, 56, 31, 0, 2])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"scene_kanasimi3\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["micaela_fc1", 2, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["……………………"])
    ShowTextAttributes(["micaela_fc1", 2, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["Lucifina, my sword has already rusted."])
    ShowText(["To inherit your soul..."])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In Micaela's hands, Lucifina's soul emitted a faint light—"])
    ShowPicture([1, "bg001", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([1, nil, 0, 0, 0, 0, 100, 100, 255, 0, 120, true])
    ShowPicture([5, "80_iriasu_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Micaela, Lucifina..."])
    ShowText(["Sisters should help each other and get along."])
    ShowPicture([6, "80_micaelac_st01", 0, 0, -260, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_rucyfinac_st01", 0, 0, 90, 0, 100, 100, 255, 0])
    ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
    ShowText(["\\n<Lucifina-chan>"])
    ShowText(["Yeah, I understand!"])
    ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["Understood, Ilias..."])
    ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["And Micaela... you are the older sister."])
    ShowText(["At all times, you must help your little sister."])
    ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
    ShowText(["\\n<Micaela-chan>"])
    ShowText(["Understood."])
    ShowText(["I will protect Lucifina..."])
    ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
    ShowText(["\\n<Lucifina-chan>"])
    ShowText(["Nice to meet you, big sister!"])
    MovePicture([1, nil, 0, 0, 0, 0, 100, 100, 0, 0, 120, false])
    MovePicture([5, nil, 0, 0, 90, 0, 100, 100, 0, 0, 120, false])
    MovePicture([6, nil, 0, 0, -260, 0, 100, 100, 0, 0, 120, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["However, I could not fulfill that promise."])
    ShowText(["When my little sister rebelled against Ilias, I was tasked with pursuing her."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Protecting my little sister was my first mission, yet—"])
    ShowText(["After a fierce battle between sisters, my little sister fled to the surface."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["No, that's not all."])
    ShowText(["My soul knows, in the final act of the battle in the heavenly realm――"])
    ShowPicture([7, "iv_michaera_vs1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["To say that my mission is to protect my sister is laughable."])
    ShowText(["Yet I have stained the sword for that purpose with my sister's blood――"])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ErasePicture([7])
    ShowTextAttributes(["micaela_fc1", 2, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["So, I will no longer fight."])
    ShowText(["Yet……"])
    ShowTextAttributes(["micaela_fc1", 2, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["Yet, what more do you wish from my soul……?"])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["From Lucifina's soul, a warm power overflows――"])
    ShowPicture([1, "bg208", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_micaela_st31", 0, 0, -250, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_rucyfina_st21", 0, 0, 180, 0, 100, 100, 0, 0])
    MovePicture([1, nil, 0, 0, 0, 0, 100, 100, 255, 0, 120, false])
    MovePicture([5, nil, 0, 0, -250, 0, 100, 100, 255, 0, 120, false])
    MovePicture([6, nil, 0, 0, 180, 0, 100, 100, 255, 0, 120, true])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Thank you for helping me, sister."])
    ShowText(["This time was really dangerous……"])
    ShowTextAttributes(["micaela_fc2", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["To charge in while three of the Six Ancestors lay in ambush……"])
    ShowText(["It's too reckless, Lucifina."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["But, you helped me, right?"])
    ShowText(["Your sword always protects me……"])
    ShowTextAttributes(["micaela_fc2", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["Please rely on me and don't do anything too reckless."])
    ShowText(["Even the sword of the angel army can break at times."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["……It won't break, sister's sword won't."])
    MovePicture([1, nil, 0, 0, 0, 0, 100, 100, 0, 0, 120, false])
    MovePicture([5, nil, 0, 0, -250, 0, 100, 100, 255, 0, 1, false])
    MovePicture([6, nil, 0, 0, 180, 0, 100, 100, 255, 0, 1, true])
    ErasePicture([1])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["micaela_fc1", 2, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["It's nostalgic……"])
    ShowText(["But, my sword is already……"])
    TintScreen(["Tone(@red=34.0, @green=-34.0, @blue=-68.0, @gray=170.0)", 60, false])
    TransferPlayer([0, 180, 0, 0, 0, 1])
    ShowTextAttributes(["marcellus_fc0", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["Nice to meet you, Micaela-san."])
    ShowTextAttributes(["micaela_fc1", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["I understand what you are saying."])
    ShowText(["This world is about to sink into chaos……"])
    ShowTextAttributes(["rucyfina_fc1", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Yes, I was able to sense it with my husband's power."])
    ShowText(["Let's stand against destruction together, the three of us."])
    ShowTextAttributes(["micaela_fc1", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["……No, just the two of us."])
    ShowText(["Lucifina, you stay in Iliasville."])
    ShowTextAttributes(["rucyfina_fc1", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["But, sister――"])
    ShowTextAttributes(["micaela_fc1", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["You have your young son…… Luka is there, right?"])
    ShowText(["Stay by Luka's side."])
    ShowTextAttributes(["rucyfina_fc1", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["But, for me to be the only one left……"])
    ShowTextAttributes(["micaela_fc1", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["You must protect Luka."])
    ShowText(["This world will be handled by me and Marcellus."])
    ShowTextAttributes(["marcellus_fc0", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["...Thank you, Micaela."])
    ShowTextAttributes(["rucyfina_fc1", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Are you really okay, big sister?"])
    ShowText(["You've been in this village for so long, your body must be deteriorating..."])
    ShowTextAttributes(["micaela_fc1", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["The angel army's sword has rusted..."])
    ShowText(["But it hasn't broken yet."])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 60, false])
    TransferPlayer([0, 189, 56, 31, 0, 1])
    PlayBGM(["RPG::BGM(@name=\"scene_kanasimi3\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["micaela_fc1", 2, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["But, Lucifina..."])
    ShowText(["My sword is already..."])
    ShowPicture([7, "iv_gnosis1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["gnosis_fc1", 2, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["Why do you not align with Goddess' will?"])
    ShowText(["To hinder our plans is unthinkable..."])
    ShowTextAttributes(["micaela_fc1", 3, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["...I try not to trust what that Goddess says."])
    ShowText(["Let alone a solution that sacrifices the majority is out of the question."])
    ShowTextAttributes(["micaela_fc1", 4, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["If it is to protect this world..."])
    ShowText(["Even if she is a Goddess from another world, I will only point my sword at her."])
    ShowTextAttributes(["gnosis_fc1", 2, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["Even you cannot disregard those words."])
    ShowText(["If you are to point your sword at Goddess..."])
    ShowTextAttributes(["gnosis_fc1", 2, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["And in your current state, you cannot win against me."])
    ShowText(["Are you planning to die uselessly here...?"])
    ShowTextAttributes(["micaela_fc1", 4, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["Even if it is a rusted sword, I will not yield..."])
    ShowText(["I will protect my sister, Luka... and this world!"])
    ShowTextAttributes(["gnosis_fc1", 2, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["...What a bothersome job."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["To say that my mission is to protect my sister is laughable."])
    ShowText(["Yet I have stained the sword for that purpose with my sister's blood――"])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 0, 0, 120, true])
    ErasePicture([7])
    ShowTextAttributes(["micaela_fc1", 2, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["……………………"])
    ShowTextAttributes(["micaela_fc1", 2, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["I understand, Lucifina."])
    ShowText(["What you want to say is..."])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["micaela_fc1", 4, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["Even if my sword is rusted... it is not broken yet!"])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    FadeoutBGM([1])
    ShowPicture([1, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([1, nil, 0, 0, 0, 0, 100, 100, 255, 0, 120, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Micaela absorbed Lucifina's soul into her own..."])
    Wait([60])
    FadeoutScreen([])
    Wait([60])
    TransferPlayer([0, 765, 28, 29, 6, 2])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ChangeTransparency([1])
    FadeinScreen([])
    MovePicture([1, nil, 0, 0, 0, 0, 100, 100, 0, 0, 120, true])
    ErasePicture([1])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...What is this light!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Suddenly, a dazzling light shone from Micaela's house."])
    ShowText(["A torrent of sacred power illuminated the entire village..."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<EX Sonya>"])
    ShowText(["What is this—"])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([29, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"singun_kessen_t\", @volume=100, @pitch=100)"])
    ShowAnimation([37, 501, false])
    Wait([30])
    ControlSwitches([31, 31, 0])
    Wait([150])
    ShowPicture([5, "80_micaela_st41", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And then, Micaela descended to that place."])
    ShowText(["But her form is――"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["You've fallen, sister."])
    ShowText(["Inheriting the power of the other me――"])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["Yes, it seems so……"])
    ShowText(["The sister who wanted to protect this world is now within me."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What I feel from Micaela is the holy power and―― and the power of darkness."])
    ShowText(["Light and darkness, the two powers are intertwined――"])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<EX Sonya>"])
    ShowText(["So you've achieved a holy monster fusion……"])
    ShowText(["But do you really think you can defeat me with just that?"])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["There's no need to defeat you……"])
    ShowText(["Luka, I will give you power."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Huh…… to me?"])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["And draw it out."])
    ShowText(["The memories of Sonya that sleep within that person――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I see…… I understand!"])
    ErasePicture([5])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The chaotic power given by Micaela is filling me."])
    ShowText(["With this, I can reach for the memories of EX Sonya――"])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([29, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowPicture([5, "80_ex_sonia_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Remember, Sonya……!"])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=255.0)", 30, true])
    PlayBGM(["RPG::BGM(@name=\"scene_kanasimi4\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    ShowPicture([7, "flash007", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Wait([60])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([7])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 30, true])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<EX Sonya>"])
    ShowText(["......!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["EX Sonya herself holds the memories of Sonya."])
    ShowText(["However, what I called forth is a deeper emotion――"])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<EX Sonya>"])
    ShowText(["S-stop it…… Luka……!"])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<EX Sonya>"])
    ShowText(["Ugh, don't shake my ego……!"])
    ShowText(["I will cease to be myself――"])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=255.0)", 30, true])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    ShowPicture([7, "flash008", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Wait([60])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([7])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 30, true])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["You should remember, Sonya!"])
    ShowText(["About me, about Iliasville!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["And those adventurous days――!!"])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=255.0)", 30, true])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    ShowPicture([7, "flash009", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Wait([60])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([7])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 30, true])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<EX Sonya>"])
    ShowText(["......!!"])
    ErasePicture([5])
    PlayBGM(["RPG::BGM(@name=\"scene_sonia2\", @volume=100, @pitch=100)"])
    SetMoveRoute([29, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["EX Sonya staggered, taking a step back."])
    ShowText(["It seems the mental damage is hard to hide――"])
    ShowPicture([5, "80_ex_sonia_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<EX Sonya>"])
    ShowText(["Luka... no, the Father of Chaos..."])
    ShowText(["I entrust my life to you now..."])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<EX Sonya>"])
    ShowText(["Next time, I will..."])
    ShowText(["Return you to... chaos..."])
    ErasePicture([5])
    Wait([30])
    ShowAnimation([29, 542, false])
    Wait([60])
    SetMoveRoute([29, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([90])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["EX Sonya vanished from sight――"])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["Has she retreated... she was lucky to escape."])
    ShowText(["Of course, we are..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["But I couldn't bring Sonya back to her original self..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["It was quite effective."])
    ShowText(["Looks like hope has risen quite a bit, hasn't it?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That's true..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Indeed, I felt the response."])
    ShowText(["Next time, I will definitely bring Sonya back――"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Still, Sonya-chan..."])
    ShowText(["You've become quite the tomboy, haven't you?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["Not just a tomboy... but a disciple of chaos."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Well... if she's a candidate for Luka's bride, she has to be like that."])
    ShowText(["Hey, Marcellus."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["A bride like that, and a mother-in-law like this..."])
    ShowText(["Is there no peace?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["What on earth are you talking about...?"])
    ShowText(["More importantly――"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    GatherFollowers([])
    ShowPicture([5, "80_micaela_st41", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Micaela had completely transformed her appearance."])
    ShowText(["The chaotic energy surging from her body is incredible――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Could it be that what the Monster World Eden was talking about..."])
    ShowText(["The savior of fallen angels..."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["Might be referring to me..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["You've fully regained your composure, sister."])
    ShowText(["Are you really going to joke about not wanting to fight?"])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["My sword is still not broken..."])
    ShowText(["Then, we will fight through to the end."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["Let's go together... Lucifina."])
    ShowText(["And with Luka, Marcellus... we will combine our powers to save the world."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Thank you, Micaela..."])
    ShowText(["It's very reassuring."])
    ErasePicture([5])
    SetMoveRoute([37, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_temp_actors(33)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Micaela has joined the party!"])
    ControlSwitches([31, 31, 1])
    Wait([60])
    PlayME(["RPG::ME(@name=\"mon_fanfale\", @pitch=100, @volume=100)"])
    ControlSwitches([445, 445, 0])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["actor_equip_lock(32)"])
      ScriptMore(["actor_equip_lock(510)"])
      ScriptMore(["actor_equip_lock(511)"])
      ScriptMore(["actor_equip_lock(512)"])
      ScriptMore(["actor_equip_lock(513)"])
      ScriptMore(["actor_equip_lock(514)"])
      ScriptMore(["actor_equip_lock(515)"])
      Script(["actor_equip_lock(678)"])
      ScriptMore(["actor_equip_lock(679)"])
      ScriptMore(["actor_equip_lock(680)"])
      ScriptMore(["actor_equip_lock(681)"])
      ScriptMore(["actor_equip_lock(682)"])
      ScriptMore(["actor_equip_lock(683)"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With the blessing of the fallen angel Micaela,"])
    ShowText(["the party can now equip two accessories!"])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["* 'Ability accessories' can enhance ability values,"])
    ShowText(["  while 'normal accessories' can be any other kind of accessory."])
    Wait([30])
    Script(["gain_medal(144)"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["Now, what shall we do next..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["In any case, let's reunite with our separated companions."])
    ShowText(["Alice, and Goddess, and everyone else too."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Pocket Monster Castle has collapsed, and everyone has scattered."])
    ShowText(["Some have been swallowed by chaos."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We must somehow find everyone."])
    ShowText(["Gather our companions once again and challenge the Goddess of Chaos—"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["I see..."])
    ShowText(["Then, let's head to Iliasville."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Huh? Now isn't the time for a homecoming—"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["Iliasville is the land where your adventure began."])
    ShowText(["There may be some connection there."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["History has a self-repair effect."])
    ShowText(["I feel like your new adventure will begin in that land."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["The starting point of the adventure... that is indeed true."])
    ShowText(["Shall we return to Iliasville?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's very close to here."])
    ShowText(["It would be worth checking it out—"])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["We're going to Iliasville, huh..."])
    ShowText(["Then, I will lift the barrier."])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Micaela temporarily lifted the seal of the Forest of Confusion!"])
    ShowText(["With this, we should be able to head towards Iliasville――"])
    Wait([30])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Well then, let's go!"])
    ShowText(["We're returning to Iliasville!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With the reliable ally Micaela joining us, our next destination is set."])
    ShowText(["Now, let's pass through the Forest of Confusion and head to Iliasville――"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["However... before we leave Enrika, it would be better to gather information."])
    ShowText(["We know too little about this unified world."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["You like doing things like gathering information or talking to the townspeople..."])
    ShowText(["Those brave-like activities, don't you?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["I am a hero, but..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As my father said, we should listen to the villagers before leaving this village."])
    ShowText(["I feel like especially important information gathers in this hidden village――"])
    FadeoutScreen([])
    ControlVariables([1143, 1143, 0, 0, 13])
    PlayBGM(["RPG::BGM(@name=\"enrika\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "ミカエラ"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["angels_fc1", 0, 0, 2])
      ShowText(["\\n<Angel Soldier>"])
      ShowText(["In the monster realm, this is the hidden village of angels..."])
      ShowText(["It was the place where the angels scattered after the Great Monster Wars ended up."])
      ShowTextAttributes(["angels_fc1", 0, 0, 2])
      ShowText(["\\n<Angel Soldier>"])
      ShowText(["However, now after the unification, it has become a village that accepts those in distress."])
      ShowText(["Lady Micaela protects those who suffer without discrimination."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["angels_fc1", 0, 0, 2])
      ShowText(["\\n<Angel Soldier>"])
      ShowText(["In the monster realm, this is the hidden village of angels..."])
      ShowText(["It was the place where the angels scattered after the Great Monster Wars ended up."])
      ShowTextAttributes(["angels_fc1", 0, 0, 2])
      ShowText(["\\n<Angel Soldier>"])
      ShowText(["It would be nice if this village's role ended with the world becoming peaceful..."])
      ShowText(["But the chaos will likely continue for a while longer."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([919, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([93, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowPicture([5, "80_siriel_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([0, 3462, 1])
      ControlSwitches([3462, 3462, 0])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Long time no see, Professor."])
      ShowText(["Do you remember me?"])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["By the way, I heard there is a professor in the monster realm..."])
      ShowText(["So I went to meet that succubus."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["To my surprise, it turned out that we had unified and became one person."])
      ShowText(["The professor of the monster realm was actually me from another world."])
      ShowPicture([5, "80_granabass_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"Evil04_cip\\\", 7])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Evil04_cip\", 7])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ShowTextAttributes(["granabass_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["As you can see, I can also take the form of a succubus."])
      ShowText(["This is a hidden village, so I usually stay in my angel form..."])
      ShowPicture([5, "80_siriel_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"Angel06_cip\\\", 0])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Angel06_cip\", 0])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["siriel_fc1", 0, 0, 2])
    ShowText(["\\n<Professor>"])
    ShowText(["Now, is there something you want to know?"])
    ShowText(["I will teach you anything..."])
    Label(["説明"])
    Script(["unlimited_choices(11, [\"Secret Stone\", \"Seal Class and Seal Type\", "])
    ScriptMore(["\"Stigmata and Darkness\", \"Chaos Attribute\","])
    ScriptMore(["\"Chain activation skill\",\"Weapon characteristics\","])
    ScriptMore(["\"Skill characteristics\",\"Things to remember\",\"Nothing in particular\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["The Gems are mysterious jewels that grant power to adventurers."])
      ShowText(["They can increase ability values or add special effects."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Unlike accessories, Gems are not equipped by the adventurer themselves..."])
      ShowText(["They are used by setting them into equipment."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["The equipment you received from Ilias..."])
      ShowText(["has holes for setting Gems—sockets."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Commonly standardized equipment has sockets for Gems."])
      ShowText(["The equipment available in this world should also have them."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Just by setting a Gem into that socket, it will exhibit its effects."])
      ShowText(["You can set them from the menu screen, so give it a try."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["By the way, Gems are basically sold at the item shop."])
      ShowText(["The item shop is often overlooked, so don't forget to check it..."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Of course, there are rare Gems that are not sold in stores."])
      ShowText(["Needless to say, the rarer the Gem, the higher its effectiveness."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Also... if there are multiple sockets in the same equipment,"])
      ShowText(["be aware that you cannot set multiple of the same type of mystic stone in the same weapon."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["There are five types of mystic stones, and you can tell their type by their color."])
      ShowText(["It's the same color coding as abilities, so it should be easy to understand."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["If you set a green magic mystic stone in a sword with two sockets..."])
      ShowText(["you cannot equip another magic mystic stone in the other socket of that sword."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["You cannot equip multiple of the same type of mystic stone in the same equipment..."])
      ShowText(["So be careful not to forget about it."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["That's all for the explanation of Gems."])
      ShowText(["Make good use of this in your future adventures..."])
      JumpToLabel(["説明"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["General jobs, advanced jobs, ultimate jobs..."])
      ShowText(["Above those, there is the ultimate profession, the Sealed job."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Naturally, its power is on a different level from previous jobs."])
      ShowText(["It grants powerful mastery, allowing great power to be unleashed."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Similar to the Sealed job, there are Sealed races, which are the pinnacle of their species."])
      ShowText(["This also requires unlocking items specific to each race."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Sealed races have mastery equipped on the armor they can wear."])
      ShowText(["The effects of this mastery vary depending on the type of armor."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Check the item section for Sealed races on the job change screen."])
      ShowText(["You should see symbols like 'Clothes B' or 'Armor A', marked with letters from A to E."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["The effect of A equipment is the highest, while E is the lowest."])
      ShowText(["It's best to prioritize wearing equipment with armor mastery A."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Also, an extremely important point is..."])
      ShowText(["The maximum rank that Sealed jobs and Sealed races can reach differs."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["The highest rank from general jobs to ultimate jobs was 10, but..."])
      ShowText(["Sealed jobs can grow up to rank 15."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Moreover, Sealed races can grow up to rank 20."])
      ShowText(["It takes time to reach master, but there are many skills to learn."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["When you reach the maximum rank, the rank number turns blue."])
      ShowText(["You can tell whether you've reached the limit by looking at that."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Additionally, mastering Sealed jobs and Sealed races grants you special abilities."])
      ShowText(["This is called the 'Proof of (Job/Race name)', a so-called proof ability."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["This proof ability has a set cost of zero."])
      ShowText(["In other words, it's a bonus for mastering Sealed jobs and Sealed races."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["That's about it for the explanation of Sealed jobs and Sealed races."])
      ShowText(["Now, what else do you want to know...?"])
      JumpToLabel(["説明"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Holy Marks and Dark Corruption are both types of status ailments."])
      ShowText(["Holy Marks occur when attacked by holy attribute or dark attribute attacks."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Holy Marks indicate that holy energy is eroding the body."])
      ShowText(["However, generally, they do not cause action hindrance or health reduction."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["But while in the Holy Mark state, the holy attribute damage received increases slightly."])
      ShowText(["This is because the holy element that erodes the body makes it easier for holy energy to pass through."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Also, while in the Holy Mark state, the lightning attribute damage received also increases."])
      ShowText(["This is because electricity and holy energy have similar conductive properties..."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["And the most terrifying aspect is... when receiving dark attribute damage in the Holy Mark state,"])
      ShowText(["the damage taken significantly increases."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["This is due to the combination of the holy element eroding the body and the received magical element, which creates..."])
      ShowText(["an explosive fusion reaction."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["On the other hand, Dark Corruption is the dark attribute version of Holy Marks."])
      ShowText(["While in the Dark Corruption state, the damage taken from dark and fire attributes slightly increases."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["And if you receive a holy attribute attack in the Dark Corruption state..."])
      ShowText(["this also triggers a fusion reaction, causing the damage taken to spike."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["To summarize... Holy Marks slightly increase damage taken from holy and lightning attributes."])
      ShowText(["And dark attribute damage significantly increases."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Dark Corruption slightly increases damage taken from dark and fire attributes."])
      ShowText(["And holy attribute damage significantly increases."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Unfortunately, Holy Marks and Dark Corruption cannot be instantly cured."])
      ShowText(["The effects will disappear after about 3 turns, so wait for time to pass."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["You might be able to effectively utilize Holy Marks and Dark Corruption."])
      ShowText(["If the enemy is in the Holy Mark state, hit them with dark attribute attacks."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["That way, you can expect massive damage..."])
      ShowText(["Of course, hitting enemies with Dark Corruption with holy attribute attacks is also very effective."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["But be careful of the possibility that enemies might use similar tactics."])
      ShowText(["It's no longer rare for enemies to master both holy and dark attributes."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["This concludes the explanation of holy marks and dark taint."])
      ShowText(["Now, what else do you want to know...?"])
      JumpToLabel(["説明"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["The chaos attribute is a forbidden attribute that exists above the normal attributes."])
      ShowText(["We only confirmed its existence when we learned of chaos."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["First, let's talk about the normal attributes..."])
      ShowText(["The basic attributes of fire, ice, and lightning, and the natural three attributes of wind, earth, and water."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Then there are the holy and dark attributes..."])
      ShowText(["Also, physical attributes and pleasure attributes are included as basic attributes here."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Additionally, bio attributes and sound wave attributes are also technically considered basic attributes."])
      ShowText(["You should be somewhat familiar with these attributes by now."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["When the power of chaos is added to these basic attributes..."])
      ShowText(["It manifests as the higher attribute, the chaos attribute."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["For example, the corresponding chaos attribute for fire is the nuclear heat attribute."])
      ShowText(["Similarly, the chaos attribute for ice is quantum, and for lightning, it is ion."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["In other words... the chaos attribute exists in correspondence with the basic attributes."])
      ShowText(["To summarize, it looks like this."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Physical → Carnage  Pleasure → Nightmare"])
      ShowText(["Fire → Nuclear Heat  Ice → Quantum  Lightning → Ion"])
      ShowText(["Wind → Hadron  Earth → Terra  Water → Nano"])
      ShowText(["Holy → Eternal  Dark → Apocalypse  None → Galaxy"])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Only the chaos attribute of Galaxy has no corresponding basic attribute."])
      ShowText(["Additionally, sound wave attributes and bio attributes have no corresponding chaos attributes."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["The skills imbued with chaos attributes are mostly at the highest level."])
      ShowText(["With some exceptions, they are typically limited to sealed jobs or sealed races."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["And there are extremely few beings with resistance to chaos attributes."])
      ShowText(["That's why chaos attributes are powerful attributes that generally work against most enemies."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Also... chaos attributes include the corresponding basic attributes."])
      ShowText(["For example, the nuclear heat attribute also carries the fire attribute at the same time."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["So, if you use a nuclear heat technique against an opponent weak to fire..."])
      ShowText(["Since nuclear heat also includes fire, it means you'll deal massive damage."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["This is going to get a bit technical..."])
      ShowText(["The boost from the chaos attribute and its corresponding attribute can stack."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["For example, with the nuclear heat attribute..."])
      ShowText(["Both the nuclear heat booster and the fire booster will activate simultaneously."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Just how terrifying this is..."])
      ShowText(["Adventurers who understand attributes should know it deeply in their bones."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["This is about all there is to explain about chaos attributes."])
      ShowText(["Now, what else do you want to know...?"])
      JumpToLabel(["説明"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Sealed jobs and Sealed race will acquire a powerful ability that allows them to 'activate skill chains.'"])
      ShowText(["Primarily, this can be enabled by acquiring abilities..."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["There are also powerful youkai by nature who can use chain activation."])
      ShowText(["Rather than explain it myself, it's better to ask Lady Gnosis for details—"])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Chain activation is a technique to continuously activate skills from one skill type to another."])
      ShowText(["Truly, what a hardship..."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Which skills can connect depends on abilities and your companions."])
      ShowText(["For example, if you can chain-cast holy skills from black magic."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["When you select one of the black magic options in the combat menu..."])
      ShowText(["Immediately after that, you can choose a holy skill."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["The selected black magic and holy skill will activate in order."])
      ShowText(["The selected black magic and holy skill will activate in order."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["This is the ability known as Chain Activation."])
      ShowText(["Various sealed races can learn chains suitable for their race."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Skills that can chain-cast will be displayed in green text."])
      ShowText(["You probably won't miss it."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Also, regarding the SP and MP costs for skills that can chain-cast..."])
      ShowText(["This will be half of the usual cost."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Even though the consumption is reduced, be careful not to overuse them."])
      ShowText(["You might find yourself in a situation where your SP or MP runs out quickly."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["If you want to use black magic alone and do not want to activate the holy skill..."])
      ShowText(["You can cancel during the selection of black magic, and only the holy skill will activate."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["It's dangerous to run out of SP when it matters..."])
      ShowText(["Make sure to use this chain-casting strategically."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["As for chain-casting, that's about it."])
      ShowText(["Now, what else do you want to know...?"])
      JumpToLabel(["説明"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Let me teach you again about the characteristics of weapons."])
      ShowText(["You might be missing some things unexpectedly, you know..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Dagger: Dagger skills have special effects against darkness, paralysis, sleep, and shock."])
      ShowText(["Sword: After using sword skills, you may enter a defensive state."])
      ShowText(["Knight's Sword: Can nullify enemy attacks while counterattacking."])
      ShowText(["Great Sword: High critical rate, adds DEF reduction with sword skills and has DEF reduction special effects."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Rapier: Increases SP charge amount. Recovers SP when using rapier skills, special effects against burn."])
      ShowText(["Magic Sword: When using sword skills or magic, it will switch and enhance ability values."])
      ShowText(["　　　　Sword skills focus on ATK, while magic focuses on magic power parameters."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Spear: Spear skills add speed reduction."])
      ShowText(["Heavy Spear: Spear skills add speed reduction, with special effects against slow and stop."])
      ShowText(["Katana: Increases critical damage by 25%."])
      ShowText(["Ninja Sword: Increases evasion rate when using ninjutsu."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Fist: Increases critical damage by 25%."])
      ShowText(["Fang: Beast skills have special effects against darkness (dealing greater damage than usual)."])
      ShowText(["Axe: Extremely high critical rate, adds DEF reduction with axe skills and has DEF reduction special effects."])
      ShowText(["Staff: High critical hit rate, reduces DEF with staff techniques and has freeze special effect."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Scythe: Reduces magic power and spirit power with scythe techniques and has silence, confusion, and sleep special effects."])
      ShowText(["Rod: At the end of the turn, may recover all allies with 'Prayer'."])
      ShowText(["Bow: Has special effect against weakened enemies with bow techniques."])
      ShowText(["Whip: Area attack. Adds bind, paralysis, and ATK reduction with whip techniques."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Harp: Adds sound wave attribute. Has special effects of confusion and temptation with singing and marine techniques."])
      ShowText(["Boomerang: Area attack. Increases evasion when using throwing techniques."])
      ShowText(["Iron Ball: Area attack. Has stun special effect with iron ball techniques."])
      ShowText(["Fan: Has special effects of ecstasy, temptation, and incontinence with fan techniques."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Increases the occurrence rate of dance status ailments."])
      ShowText(["Kitchen Knife: When cooking, may not consume ingredients."])
      ShowText(["Abacus: Reduces gold consumption by 20% for trade techniques."])
      ShowText(["Scalpel: Increases duration of beneficial effects on allies with medical techniques."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Has special effects against poison and zombie with medical techniques."])
      ShowText(["Card: May allow for two actions."])
      ShowText(["Plate: Increases the power of service and has special effects of ecstasy and incontinence."])
      ShowText(["Grimoire: Reduces SP consumption for magical science and increases the power of magical books."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["May not consume items when using magical books or alchemy techniques."])
      ShowText(["Gun: Has special effect against enhanced enemies with gun techniques."])
      ShowText(["Sex Toy: Adds pleasure attribute. Increases the power of lewd techniques and has sensitivity special effect."])
      ShowText(["If you use the special effects well, you can deal great damage to strong enemies."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["There are many types, so it can be difficult, but it's helpful to keep track of them."])
      ShowText(["Regarding weapon characteristics, this is about it."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Some skill types like certain job techniques and monster techniques may have common characteristics."])
      ShowText(["Now, what else do you want to know...?"])
      JumpToLabel(["説明"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 6, 0])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Bow techniques, throwing techniques, and gun techniques: Special effect against flying enemies."])
      ShowText(["Multi-Weapon Techniques: Cannot be used unless multiple weapons are equipped."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Taoism Skills: Weakens the attribute of the used skill."])
      ShowText(["Machina: Ignores enemy DEF and deals damage."])
      ShowText(["Onmyojutsu: Weakens the attribute of the used skill."])
      ShowText(["Machina: Ignores enemy DEF for damage."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Royal Technique: Becomes immune to counterattacks when using skills"])
      ShowText(["Hero Technique: Damage increases the lower the remaining HP"])
      ShowText(["Ocean Technique: Makes the attribute of the used skill a weakness"])
      ShowText(["Slime Technique: Slippery special attack"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Beast Technique: Darkness special attack, further damage increase when equipped with fangs"])
      ShowText(["Snake Technique: Binding special attack"])
      ShowText(["Wing Technique: Adds speed reduction"])
      ShowText(["Insect Technique: Becomes defensive after use"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Plant Technique: Poison, confusion, paralysis special attack"])
      ShowText(["Corpse Technique: Poison and zombie special attack for zombie acquired skills"])
      ShowText(["Confusion and sleep special attack for ghost acquired skills"])
      ShowText(["Creation Technique: Shock, freeze, burn special attack"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Natural Sensitivity: Enhances resistance to the attribute of the used skill"])
      ShowText(["Breath: Damage increases the higher the current HP"])
      ShowText(["Giant Technique: Slow and stop special attack"])
      ShowText(["Monster Technique: Adds various status effects and special attacks according to the skill"])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Also, this is a separate matter from the traits of each skill type..."])
      ShowText(["Remember the skill attribute matching bonus."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["With effects from accessories, abilities, and weapons..."])
      ShowText(["There is an ability that adds fire attribute to physical attacks, right?"])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["When using a skill that has the same attribute effect as this added attribute..."])
      ShowText(["The power of that skill will increase slightly."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["For example, when equipping a flame sword and using 'Flame Slash'."])
      ShowText(["If you keep this in mind, you might be able to fight more advantageously."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Regarding the characteristics of skill types, this is about it."])
      ShowText(["Now, what else do you want to know...?"])
      JumpToLabel(["説明"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 7, 0])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Now, your adventure must be reaching its climax..."])
      ShowText(["Here, I will list things you want to remember and things you tend to forget."])
      Wait([30])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["As for the critical hit rate..."])
      ShowText(["The normal critical rate only applies to physical attacks."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["For magic attacks, there is a separate magic critical rate."])
      ShowText(["The normal critical rate does not affect magic, so be careful."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["And as for universal attacks like holy, dark, and chaos attributes..."])
      ShowText(["This varies depending on the skill as to which applies."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["If it's a weapon-like technique, it uses the critical rate, and if it's a magic-like technique, it uses the magic critical rate."])
      ShowText(["Well, you should have some idea."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Also, there are powerful enemies that can negate our critical attacks."])
      ShowText(["In that case, the critical hit will be converted to a normal attack."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["If the critical rate is high but you are not getting any critical hits..."])
      ShowText(["You should consider that the opponent has the ability to nullify critical hits."])
      Wait([30])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["As you get used to adventuring, you tend to rely heavily on dual-wielding."])
      ShowText(["However, equipping a shield is also quite advantageous."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["A good shield can increase your maximum HP..."])
      ShowText(["And since its attribute resistance is excellent, its effectiveness is greater than expected."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Additionally, shields have a capability called block rate."])
      ShowText(["When a block is successful, it nullifies the enemy's attack with the shield."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["The resilience of a teammate equipped with a shield is beyond what you might think."])
      ShowText(["If your attackers are falling quickly, consider equipping a shield."])
      Wait([30])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["When targeting specific status-affected opponents with certain skill types..."])
      ShowText(["A special attack effect occurs, significantly increasing damage."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["For example, using a spear technique on a burning enemy or a beast technique on an enemy in darkness..."])
      ShowText(["If used well, you know that battles can be greatly advantageous."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["However, enemies can also use these types of special attack effects."])
      ShowText(["Naturally, you'll take significant damage, so caution is necessary."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["One to particularly remember is the slippery effect of the slime technique."])
      ShowText(["Many slime techniques have the slippery effect as well."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["In other words... if you repeatedly use slippery techniques, the chance of triggering a special attack increases."])
      ShowText(["When facing such enemies, you should thoroughly heal the slippery effect."])
      Wait([30])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Some skills belong to multiple skill types."])
      ShowText(["Most of the 'Sorcery' can be activated from another skill type."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["For example, the 'Flame Strike' of 'Sorcery'..."])
      ShowText(["This can also be activated from 'Martial Arts.'"])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["In addition to 'Sorcery,' the 'Equipped Weapon' skill inherent to equipment..."])
      ShowText(["This can also be activated from the skill type of that weapon."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["If you find a skill with a different skill icon..."])
      ShowText(["That means it's originally a technique belonging to another skill type."])
      Wait([30])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Are you making good use of the 'Config' in the menu screen?"])
      ShowText(["If you haven't used it much, take a careful look at it once."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Techniques like combo attacks and skill chains can make battles lengthy."])
      ShowText(["In such cases, try adjusting the display settings in the config."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["There's also a feature to omit HP and MP turn recovery messages."])
      ShowText(["Only the messages are omitted, and recovery is still taking place properly."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Try various adjustments... I mean, tweaks."])
      ShowText(["I hope you can find a configuration that suits you."])
      Wait([30])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["Temporarily allied individuals... helpers who lend their strength..."])
      ShowText(["Such individuals may be unable to change their equipment."])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["But don't worry."])
      ShowText(["Once they truly become allies, equipment changes will be possible."])
      Wait([30])
      ShowTextAttributes(["siriel_fc1", 0, 0, 2])
      ShowText(["\\n<Professor>"])
      ShowText(["As for things to remember, this is about it."])
      ShowText(["Now, what else do you want to know...?"])
      JumpToLabel(["説明"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 8, 1])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 239, 368, 4, 0])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 239, 368, 4, 0])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 239, 368, 4, 0])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 239, 368, 4, 0])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 239, 368, 4, 0])
    Empty([])
